A few years ago computer games became an academic field of media research and theory. Since then historians have been working on a thorough history of gaming. This article tracks computer gaming from its earliest conception through its highs, such as the 'Golden Age', and its lows, such as the financial crash that followed the Golden Age. It aims to create a clearer picture of the biggest platforms and companies in the industry and the technological breakthroughs that were accomplished. Although most of this history centres on technology, some important games and developers are also reviewed. The article concludes with a view of the future of both the industry and academic game research.

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Publisher Nederlands Instituut voor Beeld en Geluid
Journal Tijdschrift voor Mediageschiedenis
Rights Auteursrecht van ieder artikel berust bij de auteur en wordt met toestemming van de auteur gepubliceerd. Indien een artikel is geaccepteerd voor publicatie gaat de auteur akkoord met een Creative Commons licentie Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Netherlands License
Note Tijdschrift voor Mediageschiedenis; Vol 7, No 2 (2004): Games; 9-30
Glas, René. (2014). Van Pong tot Playstation. De geschiedenis van computerspellen. Tijdschrift voor Mediageschiedenis, 7(2), 9–30.

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