In “linear documentary land”, we are trained to see stories everywhere we look. As noted by Grasseni and Walter (2014), digital media affordances encourage reflections on this particular “schooling of the eye”, the power relations it is embedded in as well as the creation of counter-practices. Indeed, many artists, media practitioners and scholars advocate interactivity as a different, possibly more “authentic“, representative strategy for documentary. Drawing on my ethnographic study of the Korsakow-System, this paper analyses a software as part of a situated visual knowledge practice that challenges story as primary organizing principle in computational networked environments.

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Keywords interactivity, documentary, storytelling, skilled visions, representations, linearity, visual anthropology
Publisher Netherlands Institute for Sound and Vision
Journal VIEW Journal
Rights Each article is copyrighted © by its author(s) and is published under license from the author(s). When a paper is accepted for publication, authors will be requested to agree with the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Netherlands License.
Note VIEW Journal of European Television History and Culture; Vol 5, No 10 (2016): Non-fiction Transmedia; 110-123
Weidle, Franziska. (2016). Korsakow Perspective(s): Rethinking Documentary Knowledge in Digital Multilinear Environments. VIEW Journal, 5(10), 110–123.

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