Computerspellen en de Geschiedenis van angst: Het gebruik en misbruik van historische vergelijkingen
Computer games are, as a relatively new genre of games, highly contested and they have instigated heated debates and polarised opinions. This paper analyses the ongoing debate about their cultural meaning, a debate in which historical comparison figures prominently, often to underline that these new games have negative social implications. The starting point is Robert Edward Davis's careful rhetorical study of the various arguments that have accompanied the introduction of new media in the past. The article aims to put the introduction of computer games in a historical perspective, and to underline the fact that the players themselves - despite the widely made claim that computer games have a negative influence on them - who often play an active role in the development and shaping of computer games.
|Publisher||Netherlands Institute for Sound and Vision|
|Journal||Tijdschrift voor Mediageschiedenis|
|Rights||Authors who publish with this journal agree to the following terms:Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).|
|Note||TMG Journal for Media History; Vol 7, No 2 (2004): Games; 31-52|
Lauwaert, Maaike, Wachelder, Joseph, & van de Walle, Johan. (2016). Computerspellen en de Geschiedenis van angst: Het gebruik en misbruik van historische vergelijkingen. Tijdschrift voor Mediageschiedenis, 7(2), 31–52. doi:10.18146/tmg.198