Van Pong tot Playstation: De geschiedenis van computerspellen
A few years ago computer games became an academic field of media research and theory. Since then historians have been working on a thorough history of gaming. This article tracks computer gaming from its earliest conception through its highs, such as the 'Golden Age', and its lows, such as the financial crash that followed the Golden Age. It aims to create a clearer picture of the biggest platforms and companies in the industry and the technological breakthroughs that were accomplished. Although most of this history centres on technology, some important games and developers are also reviewed. The article concludes with a view of the future of both the industry and academic game research.
|Publisher||Netherlands Institute for Sound and Vision|
|Journal||Tijdschrift voor Mediageschiedenis|
|Rights||Authors who publish with this journal agree to the following terms:Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).|
|Note||TMG Journal for Media History; Vol 7, No 2 (2004): Games; 9-30|
Glas, René. (2016). Van Pong tot Playstation: De geschiedenis van computerspellen. Tijdschrift voor Mediageschiedenis, 7(2), 9–30. doi:10.18146/tmg.197