This paper aims at briefly explaining graphic journalism and distinguishing it from comics journalism, as well as approaching graphic journalism via looking at the concept of interactivity. The second part discusses the case studies of The Nisoor Square Shooting (2010) and Ferguson Firsthand (2015) created by Dan Archer. It analyses and interprets how the two pieces of graphic journalism create new ways of storytelling,  what their innovative elements are, to what extent interactivity occurs and which functions it fulfils.

Additional Metadata
Keywords graphic journalism, comics journalism, interactivity, Dan Archer, virtual reality
Publisher Netherlands Institute for Sound and Vision
Persistent URL
Journal VIEW Journal
Rights Authors who publish with this journal agree to the following terms:Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Note VIEW Journal of European Television History and Culture; Vol 5, No 10 (2016); 22-39
Schlichting, Laura. (2016). Interactive Graphic Journalism. VIEW Journal, 5(10), 22–39. doi:10.18146/2213-0969.2016.jethc110