This paper aims at briefly explaining graphic journalism and distinguishing it from comics journalism, as well as approaching graphic journalism via looking at the concept of interactivity. The second part discusses the case studies of The Nisoor Square Shooting (2010) and Ferguson Firsthand (2015) created by Dan Archer. It analyses and interprets how the two pieces of graphic journalism create new ways of storytelling,  what their innovative elements are, to what extent interactivity occurs and which functions it fulfils.

graphic journalism, comics journalism, interactivity, Dan Archer, virtual reality
Netherlands Institute for Sound and Vision
VIEW Journal
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
VIEW Journal of European Television History and Culture; Vol 5, No 10 (2016); 22-39

Schlichting, Laura. (2016). Interactive Graphic Journalism. VIEW Journal, 5(10), 22–39. doi:10.18146/2213-0969.2016.jethc110